Eto.Forms
Authored by: Eto
Eto.Forms is a cross platform desktop user interface framework.
This framework is built so that you can target multiple platforms with one UI codebase.
The goal of this framework is to expose a common API that can be used to build functional applications that run across platforms using their native toolkit. This will make your applications look and work as if it were a native application on all platforms.
For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform.
This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, MacOS, and GTK#.
In order to run your Eto.Forms based application, you must also install one (or more) of the following packages:
- Eto.Platform.Wpf
- Eto.Platform.Windows
- Eto.Platform.Direct2D
- Eto.Platform.Gtk
- Eto.Platform.Mac64
- Eto.Platform.MacOS
To get more information about how to get started, read the wiki:
https://github.com/picoe/Eto/wiki
|
2.9.0 |
2 months ago |
Eto.Forms.Templates
Authored by: Curtis Wensley
Project and File templates for Eto.Forms
|
2.9.0 |
2 months ago |
Eto.OpenTK
Authored by: Eto.OpenTK Authors
This provides the control to use in your Eto.Forms application.
Add the platform-specific package for each platform you wish to support. E.g. Eto.OpenTK.Gtk2, Eto.OpenTK.Mac64, Eto.OpenTK.Wpf, etc.
|
0.1.2 |
5 years ago |
Eto.OpenTK.Gtk2
Authored by: Eto.OpenTK Authors
This provides the Gtk#2 implementation of Eto.OpenTK for Eto.Forms
|
0.1.2 |
5 years ago |
Eto.OpenTK.Mac64
Authored by: Eto.OpenTK Authors
This provides the Mac64 implementation of Eto.OpenTK for Eto.Forms
|
0.1.2 |
5 years ago |
Eto.OpenTK.WinForms
Authored by: Eto.OpenTK Authors
This provides the Windows Forms implementation of Eto.OpenTK for Eto.Forms
|
0.1.2 |
5 years ago |
Eto.OpenTK.Wpf
Authored by: Eto.OpenTK Authors
This provides the WPF implementation of Eto.OpenTK for Eto.Forms
|
0.1.2 |
5 years ago |
Eto.OpenTK.XamMac2
Authored by: Eto.OpenTK Authors
This provides the Xamarin.Mac implementation of Eto.OpenTK for Eto.Forms
|
0.1.2 |
5 years ago |
Eto.Platform.Direct2D
Authored by: Eto.Direct2D
This is the Direct2D platform for Eto.Forms UI Framework.
Include this along with your Eto.Forms application to provide a WinForms interface with Direct2D drawing for your windows users.
The Direct2D platform allows for increased performance when custom drawing by using the GPU. This does not affect the behaviour or performance of regular controls, which will use the Windows Forms platform.
You do not need to use any of the classes of this assembly (unless customizing the functionality of the platform), and should just use the UI controls from the Eto assembly.
|
2.9.0 |
2 months ago |
Eto.Platform.Gtk
Authored by: Eto.Gtk
This is the GTK platform for Eto.Forms UI Framework. Currently this package is targetting Gtk 3.14 or newer.
Include this along with your Eto.Forms application to provide a GTK interface, typically for Linux users.
You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly.
When building for the full framework, .NET Framework 4.6.1 or mono framework 5.10 or higher is required.
|
2.9.0 |
2 months ago |
Eto.Platform.Gtk2
Authored by: Eto.Gtk2
This package is deprecated and should not be used in new projects, please use Eto.Platform.Gtk instead.
This is the GTK2 platform for Eto.Forms UI Framework.
Include this along with your Eto.Forms application to provide a GTK2 interface, typically for Linux users.
You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly.
On Linux, mono-complete 5.10 or higher and gtk-sharp2 packages are required.
|
2.7.2 |
2 years ago |
Eto.Platform.Gtk3
Authored by: Eto.Gtk3
This package is deprecated and should not be used in new projects, please use Eto.Platform.Gtk instead.
This is the GTK3 platform for Eto.Forms UI Framework.
Include this along with your Eto.Forms application to provide a GTK3 interface, typically for Linux users.
You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly.
On Linux, mono framework 5.10 or higher and gtk-sharp3 are required.
|
2.7.2 |
2 years ago |
Eto.Platform.Mac
Authored by: Picoe Software Solutions Inc.
This package is deprecated and should not be used in new projects, please use Eto.Platform.Mac64 or Eto.Platform.XamMac2 instead.
This is the 32-bit MonoMac platform for Eto.Forms UI Framework.
Include this along with your Eto.Forms application to provide a native interface for Mac users.
Eto.Platform.Mac uses the open source MonoMac, which allows you to create macOS application bundles from any platform. However, it does require mono to be installed when running on macOS.
Use Eto.Platform.XamMac2 if you want to bundle mono inside your .app, however it requires Visual Studio on a Mac.
You do not need to use any of the classes of this assembly (unless customizing the MonoMac functionality of the platform), and should just use the UI controls from the Eto assembly.
|
2.5.0-rc.4 |
6 years ago |
Eto.Platform.Mac64
Authored by: Eto.Mac64
This is the 64-bit MonoMac platform for Eto.Forms UI Framework.
Eto.Platform.Mac64 uses a modified version of the open source MonoMac for 64-bit, which allows you to create macOS application bundles from any platform.
This package creates an .app bundle to run your app on macOS, even on Windows or Linux.
By default, the .NET Core runtime will be bundled in Release configuration so your app won't require extra dependencies.
Use Eto.Platform.macOS if you want to distribute your app to the Mac App Store.
You do not need to use any of the classes of this assembly (unless customizing the MonoMac functionality of the platform), and should just use the UI controls from the Eto assembly.
|
2.9.0 |
2 months ago |
Eto.Platform.macOS
Authored by: Eto.macOS
This is the Microsoft MacOS platform for Eto.Forms UI Framework.
Include this along with your Eto.Forms application to provide an macOS interface for Mac users.
When used in a desktop project, this package will automatically create a macOS application bundle to run on a Mac.
You must build MacOS projects on a Mac using dotnet command line or Visual Studio for Mac.
You do not need to use any of the classes of this assembly (unless customizing the macOS functionality of the platform), and should just use the UI controls from the Eto assembly.
|
2.9.0 |
2 months ago |
Eto.Platform.Windows
Authored by: Eto.WinForms
This is the Windows Forms platform for Eto.Forms UI Framework.
Include this along with your Eto.Forms application to provide a Windows Forms interface for your windows users.
You do not need to use any of the classes of this assembly (unless customizing the Windows Forms functionality of the platform), and should just use the UI controls from the Eto assembly.
|
2.9.0 |
2 months ago |
Eto.Platform.WinUI
Authored by: Eto.WinUI
Package Description
|
2.9.0 |
2 months ago |
Eto.Platform.Wpf
Authored by: Eto.Wpf
This is the WPF platform for Eto.Forms UI Framework.
Include this along with your Eto.Forms application to provide a WPF interface for your windows users. WPF is by default preferred over the Eto.Platform.Windows platform, so if both are included, WPF will be selected.
You do not need to use any of the classes of this assembly (unless customizing the WPF functionality of the platform), and should just use the UI controls from the Eto assembly.
|
2.9.0 |
2 months ago |
Eto.Platform.XamMac2
Authored by: Eto.XamMac2
This is the Xamarin.Mac platform for Eto.Forms UI Framework.
Include this along with your Eto.Forms application to provide an macOS interface for Mac users.
When used in a desktop project, this package will automatically create a macOS application bundle to run on a Mac.
You must build Xamarin.Mac projects on macOS using dotnet command line or Visual Studio for Mac.
You do not need to use any of the classes of this assembly (unless customizing the Xamarin.Mac functionality of the platform), and should just use the UI controls from the Eto assembly.
|
2.8.2 |
a year ago |
Eto.Serialization.Json
Authored by: Eto.Serialization.Json
Eto.Json allows you to load json UI definitions for the Eto.Forms framework
To get more information about how to get started, read the wiki:
https://github.com/picoe/Eto/wiki
|
2.9.0 |
2 months ago |
Eto.Serialization.Xaml
Authored by: Eto.Serialization.Xaml
Eto.Xaml allows you to load xaml UI definitions for the Eto.Forms framework
To get more information about how to get started, read the wiki:
https://github.com/picoe/Eto/wiki
|
2.9.0 |
2 months ago |