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Eto.Forms develop branch

Eto.Forms is an abstraction layer on top of WPF, WinForms, GTK, and MonoMac/Cocoa - so you can get a native UI on all platforms without having to re-implement for each platform. You don't have to suffer from lowest common denominator, since you can implement specifics for each platform (if desired, but not required).

It has an advantage that it is pure .NET and only relies on OS-supplied dependencies, as opposed to having to bundle native binaries for various platforms with other toolkits.

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Package Id Latest Version
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Eto.Forms

Authored by: Eto

Eto.Forms is a cross platform desktop user interface framework. This framework is built so that you can target multiple platforms with one UI codebase. The goal of this framework is to expose a common API that can be used to build functional applications that run across platforms using their native toolkit. This will make your applications look and work as if it were a native application on all platforms. For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform. This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, MacOS, and GTK#. In order to run your Eto.Forms based application, you must also install one (or more) of the following packages: - Eto.Platform.Wpf - Eto.Platform.Windows - Eto.Platform.Direct2D - Eto.Platform.Gtk - Eto.Platform.Mac64 - Eto.Platform.MacOS To get more information about how to get started, read the wiki: https://github.com/picoe/Eto/wiki

2.9.0 2 months ago
Eto.Forms.Templates

Authored by: Curtis Wensley

Project and File templates for Eto.Forms

2.9.0 2 months ago
Eto.OpenTK

Authored by: Eto.OpenTK Authors

This provides the control to use in your Eto.Forms application. Add the platform-specific package for each platform you wish to support. E.g. Eto.OpenTK.Gtk2, Eto.OpenTK.Mac64, Eto.OpenTK.Wpf, etc.

0.1.2 5 years ago
Eto.OpenTK.Gtk2

Authored by: Eto.OpenTK Authors

This provides the Gtk#2 implementation of Eto.OpenTK for Eto.Forms

0.1.2 5 years ago
Eto.OpenTK.Mac64

Authored by: Eto.OpenTK Authors

This provides the Mac64 implementation of Eto.OpenTK for Eto.Forms

0.1.2 5 years ago
Eto.OpenTK.WinForms

Authored by: Eto.OpenTK Authors

This provides the Windows Forms implementation of Eto.OpenTK for Eto.Forms

0.1.2 5 years ago
Eto.OpenTK.Wpf

Authored by: Eto.OpenTK Authors

This provides the WPF implementation of Eto.OpenTK for Eto.Forms

0.1.2 5 years ago
Eto.OpenTK.XamMac2

Authored by: Eto.OpenTK Authors

This provides the Xamarin.Mac implementation of Eto.OpenTK for Eto.Forms

0.1.2 5 years ago
Eto.Platform.Direct2D

Authored by: Eto.Direct2D

This is the Direct2D platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a WinForms interface with Direct2D drawing for your windows users. The Direct2D platform allows for increased performance when custom drawing by using the GPU. This does not affect the behaviour or performance of regular controls, which will use the Windows Forms platform. You do not need to use any of the classes of this assembly (unless customizing the functionality of the platform), and should just use the UI controls from the Eto assembly.

2.9.0 2 months ago
Eto.Platform.Gtk

Authored by: Eto.Gtk

This is the GTK platform for Eto.Forms UI Framework. Currently this package is targetting Gtk 3.14 or newer. Include this along with your Eto.Forms application to provide a GTK interface, typically for Linux users. You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly. When building for the full framework, .NET Framework 4.6.1 or mono framework 5.10 or higher is required.

2.9.0 2 months ago
Eto.Platform.Gtk2

Authored by: Eto.Gtk2

This package is deprecated and should not be used in new projects, please use Eto.Platform.Gtk instead. This is the GTK2 platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a GTK2 interface, typically for Linux users. You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly. On Linux, mono-complete 5.10 or higher and gtk-sharp2 packages are required.

2.7.2 2 years ago
Eto.Platform.Gtk3

Authored by: Eto.Gtk3

This package is deprecated and should not be used in new projects, please use Eto.Platform.Gtk instead. This is the GTK3 platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a GTK3 interface, typically for Linux users. You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly. On Linux, mono framework 5.10 or higher and gtk-sharp3 are required.

2.7.2 2 years ago
Eto.Platform.Mac

Authored by: Picoe Software Solutions Inc.

This package is deprecated and should not be used in new projects, please use Eto.Platform.Mac64 or Eto.Platform.XamMac2 instead. This is the 32-bit MonoMac platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a native interface for Mac users. Eto.Platform.Mac uses the open source MonoMac, which allows you to create macOS application bundles from any platform. However, it does require mono to be installed when running on macOS. Use Eto.Platform.XamMac2 if you want to bundle mono inside your .app, however it requires Visual Studio on a Mac. You do not need to use any of the classes of this assembly (unless customizing the MonoMac functionality of the platform), and should just use the UI controls from the Eto assembly.

2.5.0-rc.4 6 years ago
Eto.Platform.Mac64

Authored by: Eto.Mac64

This is the 64-bit MonoMac platform for Eto.Forms UI Framework. Eto.Platform.Mac64 uses a modified version of the open source MonoMac for 64-bit, which allows you to create macOS application bundles from any platform. This package creates an .app bundle to run your app on macOS, even on Windows or Linux. By default, the .NET Core runtime will be bundled in Release configuration so your app won't require extra dependencies. Use Eto.Platform.macOS if you want to distribute your app to the Mac App Store. You do not need to use any of the classes of this assembly (unless customizing the MonoMac functionality of the platform), and should just use the UI controls from the Eto assembly.

2.9.0 2 months ago
Eto.Platform.macOS

Authored by: Eto.macOS

This is the Microsoft MacOS platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide an macOS interface for Mac users. When used in a desktop project, this package will automatically create a macOS application bundle to run on a Mac. You must build MacOS projects on a Mac using dotnet command line or Visual Studio for Mac. You do not need to use any of the classes of this assembly (unless customizing the macOS functionality of the platform), and should just use the UI controls from the Eto assembly.

2.9.0 2 months ago
Eto.Platform.Windows

Authored by: Eto.WinForms

This is the Windows Forms platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a Windows Forms interface for your windows users. You do not need to use any of the classes of this assembly (unless customizing the Windows Forms functionality of the platform), and should just use the UI controls from the Eto assembly.

2.9.0 2 months ago
Eto.Platform.WinUI

Authored by: Eto.WinUI

Package Description

2.9.0 2 months ago
Eto.Platform.Wpf

Authored by: Eto.Wpf

This is the WPF platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a WPF interface for your windows users. WPF is by default preferred over the Eto.Platform.Windows platform, so if both are included, WPF will be selected. You do not need to use any of the classes of this assembly (unless customizing the WPF functionality of the platform), and should just use the UI controls from the Eto assembly.

2.9.0 2 months ago
Eto.Platform.XamMac2

Authored by: Eto.XamMac2

This is the Xamarin.Mac platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide an macOS interface for Mac users. When used in a desktop project, this package will automatically create a macOS application bundle to run on a Mac. You must build Xamarin.Mac projects on macOS using dotnet command line or Visual Studio for Mac. You do not need to use any of the classes of this assembly (unless customizing the Xamarin.Mac functionality of the platform), and should just use the UI controls from the Eto assembly.

2.8.2 a year ago
Eto.Serialization.Json

Authored by: Eto.Serialization.Json

Eto.Json allows you to load json UI definitions for the Eto.Forms framework To get more information about how to get started, read the wiki: https://github.com/picoe/Eto/wiki

2.9.0 2 months ago
Eto.Serialization.Xaml

Authored by: Eto.Serialization.Xaml

Eto.Xaml allows you to load xaml UI definitions for the Eto.Forms framework To get more information about how to get started, read the wiki: https://github.com/picoe/Eto/wiki

2.9.0 2 months ago

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By: Curtis Wensley

Total download count: 2723

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