rgb_net - RGB.NET.Devices.SoIP 0.0.1.78
SoIP-Device-Implementations of RGB.NET
PM> Install-Package RGB.NET.Devices.SoIP -Version 0.0.1.78 -Source https://www.myget.org/F/rgb_net/api/v3/index.json
> nuget.exe install RGB.NET.Devices.SoIP -Version 0.0.1.78 -Source https://www.myget.org/F/rgb_net/api/v3/index.json
> dotnet add package RGB.NET.Devices.SoIP --version 0.0.1.78 --source https://www.myget.org/F/rgb_net/api/v3/index.json
source https://www.myget.org/F/rgb_net/api/v3/index.json
nuget RGB.NET.Devices.SoIP ~> 0.0.1.78
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> choco install RGB.NET.Devices.SoIP --version 0.0.1.78 --source https://www.myget.org/F/rgb_net/api/v2
Import-Module PowerShellGet
Register-PSRepository -Name "rgb_net" -SourceLocation "https://www.myget.org/F/rgb_net/api/v2"
Install-Module -Name "RGB.NET.Devices.SoIP" -RequiredVersion "0.0.1.78" -Repository "rgb_net"
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Browse the sources in this package using Visual Studio or WinDbg by configuring the following legacy symbol server URL: https://www.myget.org/F/rgb_net/symbols/
RGB.NET
IMPORTANT NOTE
This is a library to integrate RGB-devices into your own application. It does not contain any executables!
If you're looking for a full blown software solution to manage your RGB-devices, take a look at Artemis.
Getting Started
Setup
- Add the RGB.NET.Core and Devices-Nugets for all devices you want to use.
- For some of the vendors SDK-libraries are needed. Check the contained Readmes for more information in that case.
- Create a new
RGBSurface.
RGBSurface surface = new RGBSurface();
- Initialize the providers for all devices you want to use and add the devices to the surface. For example:
CorsairDeviceProvider.Instance.Initialize(throwExceptions: true);
surface.Attach(CorsairDeviceProvider.Instance.Devices);
The Initialize-method allows to load only devices of specific types by setting a filter and for debugging purposes allows to enable exception throwing. (By default they are catched and provided through the Exception-event.)
You can also use the Load-Extension on the surface.
surface.Load(CorsairDeviceProvider.Instance);
While most device-providers are implemented in a way that supports fast loading like this some may have a different loading procedures. (For example the
WS281XDeviceProviderrequires device-definitions before loading.)
- Add an update-trigger. In most cases the TimerUpdateTrigger is preferable, but you can also implement your own to fit your needs.
surface.RegisterUpdateTrigger(new TimerUpdateTrigger());
If you want to trigger updates manually the
ManualUpdateTriggershould be used.
- This step is optional but recommended. For rendering the location of each LED on the surface can be important. Since not all SDKs provide useful layout-information you might want to add Layouts to your devices. (TODO: add wiki article for this) Same goes for the location of the device on the surface. If you don't care about the exact location of the devices you can use:
surface.AlignDevices();
The basic setup is now complete and you can start setting up your rendering.
Basic Rendering
As an example we'll add a moving rainbow over all devices on the surface.
- Create a led-group containing all leds on the surface (all devices)
ILedGroup allLeds = new ListLedGroup(surface, surface.Leds);
- Create a rainbow-gradient.
RainbowGradient rainbow = new RainbowGradient();
- Add a decorator to the gradient to make it move. (Decorators are
rainbow.AddDecorator(new MoveGradientDecorator(surface));
- Create a texture (the size - in this example 10, 10 - is not important here since the gradient shoukd be stretched anyway)
ITexture texture = new ConicalGradientTexture(new Size(10, 10), rainbow);
- Add a brush rendering the texture to the led-group
allLeds.Brush = new TextureBrush(texture);
Full example
RGBSurface surface = new RGBSurface();
surface.Load(CorsairDeviceProvider.Instance);
surface.AlignDevices();
surface.RegisterUpdateTrigger(new TimerUpdateTrigger());
ILedGroup allLeds = new ListLedGroup(surface, surface.Leds);
RainbowGradient rainbow = new RainbowGradient();
rainbow.AddDecorator(new MoveGradientDecorator(surface));
ITexture texture = new ConicalGradientTexture(new Size(10, 10), rainbow);
allLeds.Brush = new TextureBrush(texture);
-
.NETFramework 4.5
- Costura.Fody (>= 3.1.4)
- RGB.NET.Core (>= 0.0.1.78)
- SimpleTCP (>= 1.0.24)
- System.ValueTuple (>= 4.4.0)
-
.NETStandard 2.0
- Costura.Fody (>= 3.1.4)
- RGB.NET.Core (>= 0.0.1.78)
- SimpleTCP (>= 1.0.24)
- .NETFramework 4.5: 4.5.0.0
- .NETStandard 2.0: 2.0.0.0
| Assembly | Assembly hash | Match |
|---|---|---|
| /lib/netstandard2.0/rgb.net.devices.soip.dll | 094e024a6bb94c6a9de83db3a1cbd2721 | |
| /lib/net45/rgb.net.devices.soip.dll | 5260db276e994aaba981b8aea0f185bd1 |
OwnersDarth Affe |
AuthorsDarth Affe |
Project URLhttps://github.com/DarthAffe/RGB.NET |
LicenseLGPL-2.1 |
Info6 total downloads |
| 2 downloads for version 0.0.1.78 |
| Download (41.54 KB) |
| Download legacy symbols (69.61 KB) |
| Found on the current feed only |
Package history
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0.0.1.78 | 41.54 KB | Sat, 05 Jan 2019 12:01:05 GMT | 2 |
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0.0.1.77 | 41.54 KB | Sat, 05 Jan 2019 10:28:05 GMT | 0 |
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0.0.1.76 | 41.54 KB | Tue, 25 Dec 2018 22:12:27 GMT | 0 |
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0.0.1.75 | 41.54 KB | Tue, 25 Dec 2018 17:59:42 GMT | 0 |
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0.0.1.74 | 41.54 KB | Thu, 20 Dec 2018 13:47:21 GMT | 0 |
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0.0.1.72 | 41.71 KB | Mon, 29 Oct 2018 19:04:16 GMT | 3 |
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0.0.1.71 | 41.71 KB | Fri, 12 Oct 2018 20:49:05 GMT | 0 |
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0.0.1.70 | 41.71 KB | Sat, 06 Oct 2018 08:40:43 GMT | 0 |
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0.0.1.67 | 41.72 KB | Sun, 29 Jul 2018 12:43:52 GMT | 1 |
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0.0.1.63 | 41.72 KB | Sat, 14 Jul 2018 13:54:50 GMT | 0 |
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0.0.1.62 | 41.72 KB | Tue, 10 Jul 2018 19:01:17 GMT | 0 |
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0.0.1.61 | 41.69 KB | Tue, 10 Jul 2018 18:08:05 GMT | 0 |
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0.0.1.60 | 41.5 KB | Mon, 09 Jul 2018 19:52:02 GMT | 0 |
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0.0.1.59 | 41.51 KB | Sun, 08 Jul 2018 18:19:43 GMT | 0 |
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